I DESIGN AND
Code stuff
Code stuff
Approach:
Plan with Data
Implementation Over Ideas
Playtest Everything
I make quantitative predictions throughout development to track progress and identify problems early.
Ideas are cheap. What matters is how well you execute and iterate on them.
The best insights come from watching real players interact with your game.
Skillset:
CORE SKILLS:
Tools and technology:
Game Design: System design, combat design, level design, balancing
Prototyping: Rapid iteration, MVP development, playtesting Programming: C#, C++, Unity scripting, custom tools
C#, C++, Unity, Git, Fork, Unreal Engine 5
Links: